20-Year Safety Study
Project Adventure began as a model program in the Hamilton-Wenham Regional School District in 1971
in Hamilton, Massachusetts. An interdisciplinary approach with components in physical education,
academics and counseling, the program was granted National Demonstration Site status by the National
Diffusion Network of the U.S. Office of Education in 1974, and was widely disseminated to schools and
other educational agencies in the years following. Hospitals, counseling centers, corporate training
programs, camps, universities and others have implemented one or more aspects of the program.
The physical activities of the curricula involve a series of games, initiative problems, and low and high
ropes course events. Some programs have expeditionary components or top rope climbing instruction.
Previous Studies
This current study is the third of its kind, a follow-up on both the 10- and 15-year safety analyses. Table
1.1 shows a breakdown of this earlier work.
Table 1.1
Year #Surveys #Respondents % Injuries Hours on Task Injury Rate
(per mil. hrs.)
1981 246 116 47 78 15,190,864 5.13
1986 725 392 54 157 42,752,242 3.67
About this study
The 20-Year Study differs from both the 10- and 15-Year Studies in several ways. In this study,
additional information was gathered concerning the date and time of the accident, whether the accident
occurred on an indoor or outdoor course, and whether medical attention was required. This survey
distinguished between injuries to instructional staff and program participants. Programs also provided
information about the number of instructional staff and the amount of formal training each had received,
the size of the Ropes Course and about some safety-related policies such as the use of helmets. More
detailed reporting of accidents and injuries also allowed us to better assess and classify the severity of the
accident.
In January 1992, we sent out a total of 1,484 Safety Study Survey Instruments to program sites. These
sites represented programs with which PA had either trained staff, constructed courses on-site, or
supplied with information, publications or equipment. Some surveys were sent to programs known to
have similar activity bases even though they would not be considered Project Adventure or PA-type
programs. The results that we have gathered should be considered representative of Project Adventure
programs and programs using similar activities.
The population for the study included schools, camps, hospitals, municipal centers, universities, outdoor
education centers, and others. Only activities that are part of the the normal Project Adventure
curriculum were included in the study. This includes Low and High Ropes Course activities as well as
Initiatives and Games. Climbing, paddling, camping and other common outdoor program components
were not included in this survey.
When we closed the returns in May 1993, there was a total of 604 returned surveys for a return ratio of
41%. Of the 604 respondents, 129 reported they had no ropes course, 39 had low (non-belayed) elements
only, 12 had high (belayed) elements only, and 424 had a combination of both high and low elements.
Who Responded
The following pie chart shows a breakdown of the respondents according to the type of institution:
“Other”
This category represents 16% of the returned surveys, a percentage that suggests the growing diversity in
the field of adventure. Examples of such institutions that responded in the “other” category were: human
service and youth programs, corporate training centers, 4-H and Scout organizations, religion-centered
organizations, therapeutic centers, juvenile court programs and more. Relative to the 15-year Study, there
were also increases in the return percentages from schools, universities, and hospitals.
Participant Hours
For the 10- and 15-Year Studies, we chose to examine an accident rate based on injuries per 1 million
participant hours. To ensure consistency, the same rate was used for our current analysis, as well.
On our survey, we asked the question:
• “Approximately how many persons participate in your program every year?”
This was followed by:
• “What is the average time (hours) a participant spends on these Adventure Program activities?”
By multiplying the number of participants by the number of hours of participation, an approximate figure
was reached describing the site’s total number of participant hours for each year from 1986 to 1991. The
six-year combined total of reporting sites gave a total number of 14,938,582 participant hours.
The new data collected has also been combined with earlier data. The number of participant hours computed
for this study, when added to the grand total from the 15-Year Study, equals a total of 57,690,824
participant hours on task.
Accident/Injury Definition:
The term accident has generally been used to describe “an event that is unexpected or unforeseen, and
which may result in some injury, damage or loss.” The data that we have collected primarily concerns
accidental injuries that occur during Project Adventure-type activities. Injuries have been further
divided into two categories listed below, along with a third category which is described as “medical
incidents.”
A. Lost Time Injuries: Injuries which result in at least one day lost from work or school following the
day of the accident itself. Many studies use a similar definition to create some basis for comparison to
other activities. Our 10- and 15-Year Studies also used this definition to designate a significant accidental
injury. In the most recent data collected, there were 93 reports of this category of injury. This represents
29% of the total injury/incident total.
Case example – Nitro Crossing; The participant’s hands slipped on the rope while crossing to the
platform, causing a fall on the posterior. This resulted in a fractured ankle and wrenched back. Number
of days lost: 5
B. No Lost Time Injuries: Injuries which are generally less serious and do not result in lost time away
from work or school. The are injuries which were recorded by the program and which may have required
some first aid or medical attention, but which did not result in time lost form work or school. Bruises,
light sprains, twists, rope burns, contusions, etc., usually fall into this category. 217 “minor” injuries of
this category were reported representing about 67% of the total.
Case example – Wall: The participant was hoisted to the top of the Wall appropriately but then “froze”
and could not lift her legs up and over the Wall. Bruising resulted from excessive weight and strain on
participant’s arms. Number of days lost: 0
C. Medical Incidents: A third category was used to describe events that did not properly fit the
definition of an injury. Generally, a pre-existing medical condition that was triggered while
participating in an activity in the Adventure Program was classified as a Medical Incident. There were
11 medical incidents – representing about 3% of the injury/incident total – reported in the study. Some
resulted in missed time from work or school.
Case example – Willow in the Wind (Trust Activity): The participant was diabetic and 55-65 pounds
overweight. He was standing at the edge of the circle shortly after morning warm-ups, and asked to sit
down after the second person went. The participant indicated that he did not take his medicine that
morning, nor did he eat anything before arriving at the course. A hospital visit was required where a mild
heart attack was diagnosed. Number of days lost: 60
Results: Accidental Injury Rate
Table 1.2 shows the accidental injury rate computed only from the results of the most recent survey. This
rate is 6.22 injuries per 1 million hours of program exposure.
Table 1.3 shows the total accidental injury rate for the last 20 years. 93 new “lost time” injuries are
combined with 157 injuries from the 15-Year Survey. The hours of program exposure collected in the
most recent survey – 14,938,582 – are combined with 42,752,242 hours of program exposure (from the
15-Year Survey) produce a 20 year total of 57,690,824 hours of program exposure. The combined
accidental injury rate for 20 years is 4.33 injuries per 1 million hours of program exposure.
Table 1.2 – New Data Collected
Year #Survey #Respondents % Injuries Hours on Task Injury Rate
(per mil. hrs.)
1991 1484 604 41% 93 14,938,582 6.22
6.22
Table 1.3 – 20 Year Combined
Year #Survey #Respondents % InjuriesHours on Task Injury Rate
(per mil. hrs.
1991 2209 996 45% 250 57,690,824 4.33
Comparable Statistics
To put the data in the proper perspective, it useful to look at accidental injury rates for some other
activities. Table 1.4 shows published injury rates gathered from a variety of sources.
Table 1.4 – Comparable Statistics
Program Activity Injury Rate
per Million Hours of Program Exposure
Project Adventure (20 yr) 4.33
Project Adventure (15 yr) 3.67
Project Adventure (10 yr) 5.13
Backpacking 1 192
Sailboarding 2 220
Downhill Skiing 1 724
Competitive Orienteering 3 840
Basketball 4 2,650
Soccer 4 4,500
Table 1.5 show some additional accidental injury rates from a 1989 U.S. Department of Labor5 survey
on job related injuries. In this survey injury rates in different occupations are tracked. It is interesting to
note that roughly speaking participating in a Project Adventure program is approximately as risky as
working in the field of real estate insurance or finance.
Table 1.5 – Other Comparable Statistics 5
Occupational Activity Injury Rate (per Million Hours of Program Exposure)
Educational Services 8
Amusement and Recreational Services 19
Finance, Insurance, and Real Estate 4.5
The overall accidental injury rate for Adventure programs continues to be remarkably low. When
considering this data, some important points should be kept in mind. Because the data in our study have
been collected by programs’ voluntary participation, we cannot be certain that programs with poorer
safety records or less careful record keeping have been equally represented in the study. Ideally, for every
program with a relatively poor safety record, which did not participate in the study, there is a program
with an excellent safety record also not participating. For a study of this type, the relatively large number
of total accumulated hours of participation – more than 57 million hours over a 20-year period – is our
best available indication of the relative accuracy of the data.
The comparison with some competitive sports raises some interesting points. The relative injury rate of
some sports is undoubtedly accentuated by the level of activity during the time of participation. For most
Adventure programs, participation includes not only periods of high-intensity activity, but also much less
intense activity such as walking to the Ropes Course, or participating in a group discussion. Even noncontact
sports, such as orienteering, will have much higher levels of “in motion” activity. Participants in
Adventure games would certainly have a higher injury rate if we only measured the time during which
they are ‘in motion’ during a game. Even considering these factors, the measured injury rate for
participation in Adventure programs is exceptionally low.
Types of Injuries
Table 1.6 shows a breakdown of the types of injuries that resulted in lost time.
Table 1.6 – Types of Injuries Resulting in Lost Time Injuries
Injury Category Number of Injures
Broken Bones (general) 46
Broken Noses 6
Tendon and Ligament Injuries 8
Back lnjuries/Back Strain 8
Sprains/Twists 5
Dislocations 4
Broken Teeth/Tooth Knocked Out 2
Concussion 2
Other 12
Total 93
Serious Injuries and Deaths
Serious injuries and deaths that occur while participants are engaged in Adventure activities are
extremely uncommon. Unfortunately, they do occur and given sufficient hours of exposure are virtually
inevitable. The data we collected for this study included two reported deaths due to cardiac arrest. Both
incidents involved participants in corporate training programs that use Ropes Course activities. Both
participants were over the age of 50, and because of the underlying pre-existing conditions connected
with heart failure, these incidents are classified as a medical incidents rather than as injuries.
In recent years, many programs that have participants who are considered to be at greater risk for
potential cardiac failure are implementing a variety of medical screening procedures. Age, high blood
pressure, family history of heart disease, diabetes, smoking, and sedentary life style are all examples of
factors that are recognized as being associated with increased risk of cardiac failure. And while the risk
of heart failure can never be totally eliminated, medical screening is now being increasingly used to help
reduce this risk.
If your program has participants that you believe may be at risk, we would encourage you seek additional
information about current medical screening procedures from a well-qualified source.
Injuries by Element
Table 1.7 – Accident Class By Element
Activities Total Injuries Major Minor Medical
(w/more than 1
injury reported)
Games, Initiatives* 81 20 54 7
Wall 38 9 27 2
Trust Fall from Height 35 5 30 0
Zip Wire 26 9 16 1
Mohawk Walk 23 5 18 0
Nitro Crossing 20 7 13 0
Pamper Pole 16 6 10 0
Hickory Jump 10 3 7 0
Electric Fence 7 4 3 0
Beam 6 1 5 0
Cat Walk 6 2 4 0
Swinging Log 5 1 4 0
Trolleys 5 5 0 0
All Aboard 4 2 2 0
Pamper Plank 4 0 3 1
Spider’s Web 4 1 3 0
Swinging Tires 4 2 2 0
Fidget Ladder 3 2 1 0
Flying Squirrel 3 0 3 0
Rebirth 3 1 2 0
Tension Traverse 3 1 2 0
Dangle Duo 2 1 1 0
Heebie Jeebie 2 1 1 0
Inclined Log 2 2 0 0
Postman’s Walk 2 1 1 0
Rappel Wall 2 1 1 0
Teeter Totter 2 1 1 0
Wild Woosey 2 0 2 0
Totals 320 93 216 11
* Included here were some accounts of non-active, yet ropes course related injuries. To cite one
example, a participant suffered a sprained ankle simply walking to one of the low course elements.
When considering the information in Table 1.7, it is important to remember that not all elements are used
with the same frequency. Some elements and activities are clearly more popular and consequently
account for a greater amount of exposure to injury. For instance, the Trust Fall is a very popular activity
and ranks third behind Games and the Wall in frequency of injury. It would be inaccurate to conclude
that it is necessarily more likely to produce injuries than a less popular activity such as the Hanging
Teeter Totter. Further study which considered the relative popularity of the different elements would be
needed to make that type of determination.
Injuries By Element
For this section we will discuss the injuries that occurred on each element of the Ropes Course. They
will be presented in order of the most reported accidents to the fewest by element. This order is also seen
in table 1.7. The elements covered are all those that number 10 or more in the study; thus the first seven
elements shown in the table. The analysis covers all classes of accidents, major, minor, and medical
incident.
Wall
In our 15-Year Study we found that half of the reported incidents on the Wall occurred during the
descent, after the participant had gone over the Wall and was about to reach the ground on the back side.
In the current study, these types of incidents only account for 21% of the reported injuries. An increased
awareness of the frequency and likelihood of such injuries may have led to this decline. A more frequent
occurrence was an injury during the ascent and was mainly due to poor spotting. Shoulder, ankle and
wrist injuries were suffered by both climbers and spotters on the front side of the Wall. Other incidents
on this element occurred when the climber was hanging on the top of the Wall and trying to get over it.
Strained shoulder muscles, back injuries, and scrapes on the arms resulted here. Also on the top of the
Wall, participants suffered injuries as a result of being pulled over or pulling others over the top of the
Wall. Such injuries occurred in the shoulder, knee and rib regions of the participants. Overall, the
injuries that occurred on the top of the Wall (hanging, pulling, or being pulled) accounted for almost onethird
of the accidents.
Some sites have set up a belay system for climbing the Wall, which have accounted for a few of the
injuries. Although none of them were falls, three of six reported swinging into other objects (a post,
another element, and a basketball hoop). Others reported pinched fingers and limbs with the carabiners
and ropes associated with the belay system. Less than one quarter (9) of injuries on the Wall were
classified as “Major.”
Trust Fall From Height
The incidence of injury for this activity has increased from the 15-Year returns and ranks second in the
overall frequency of accidents. The most common occurrence happened when the faller released his/her
arms during the fall and struck one of the catchers in the face. This type of injury was seen in more than
half of the reported accidents. Most of these injuries were to the nose of the catcher, with a small number
to the jaw or mouth.
Other incidents of injury to spotters were due to the force of the faller upon them. Injuries to the knee,
wrist, elbow, ankle, and finger were reported to have occurred here.
Only 23% (8) of the victims in the Trust Fall were the fallers themselves. Of these, three were reported to
have been missed or dropped, while the others reported some type of pain in the back region. There was
one case where the faller jack-knifed through the catchers and his head hit the ground. Based on the
percentages of sites reporting accidents, Trust Fall injuries were less likely to happen in schools and
universities. They were more likely to occur at hospitals, outdoor education centers, and camps. Only
14% of injuries (5) in the Trust Fall were classified as “Major.”
Zip Wire
The Zip again ranks in the top three for most frequently reported elements for injury. In the 15-Year
Study we reported that more than half the injuries were the result of a participant-held braking system
known as the “trust brake.” Since Brake Block and gravity brake systems are now much more prevalent,
we have seen a marked decrease in the occurrence of injury while braking. They have gone from more
than 50% in the 15-Year report to under 12% (3) in the current study.
The most common occurrence on the Zip Wire was the participant striking an object while descending
the element. These objects included trees, the platform, and the ground.
Other injuries on the Zip Wire involved ladder related falls. These occurred both while ascending the
ladder that leads to the Zip platform, and descending the ladder while getting off the element.
Finally, there were six occurrences that were equipment related. These included two cases where
carabiners were dropped onto participant’s heads, two incidents involving bungee cords (one broken, one
snapped), a broken brake block, and an improper belay connection resulting in a fall from the Zip Wire.
35% (9) of the injuries on the Zip Line were reported as “Major.”
Mohawk Walk
There has been an increase in the number of injuries that have occurred on the Mohawk Walk over the 15
Year study. The increasing popularity of this activity probably accounts for the higher rate. Of the 23
reported incidents, 18 (78%) were due to the participant falling off the cable. The areas of injury most
commonly seen were the ankle, knees, and leg areas of the body. Improper spotting as well as the speed
of traversing were seen to be the main causes of such injuries.
Other types of injuries reported were due to tripping over the cable, climbing a wet tree, and injuring
shoulders and arms while traversing with either suspended ropes or other participants. 22% (5) of the
injuries on the Mohawk were reported as “Major.”
Nitro Crossing
Injuries on this element were primarily described as falls from the rope swing as the participant traversed
the element. 70%, or 14 of 20 accidents occurred here and resulted in injuries to the ankle, posterior,
knee, hands, head, and back. Other injuries on the Nitro occurred on the platform where either
participants slipped off the platform or were injured swinging into or catching another participant. The
only equipment related injury that occurred was when a participant caught her finger in the rope during
the swing. 35% (7) of the injuries on the Nitro were reported as “Major.”
Pamper Pole
Incidence of injury on the Pamper Pole has increased over the 15 Year study and is actually the third
most common element resulting in causing ‘Lost time’ injuries. Injuries on this element resulted from a
variety of causes listed as follows:
• swing into pole (arm injury, head injury)
• body flip after leap (rope burn, groin injury, separation from harness)
• harness (strain due to being tied tightly, fall due to error in clip in)
• trapeze bar (finger hit, biceps detached)
• belaying (shoulder injury with Just-Right Descender)
• ascent (groin injury)
• jumping (dove and strained back)
• rope burn
38% (6) of the injuries on the Pamper Pole were reported as “Major.”
Hickory Jump
In all of the reported incidents on the Hickory Jump the victim was the jumper and not the
spotter/catcher. Pulled muscles from catching the trapeze and falls after swinging on the bar were the
injuries most frequently seen. Other injuries involved falling through the spotters or slipping off the
stump. There was one equipment related injury when a trapeze broke and the participant fell into the
spotters. 30% (3 )of injuries were reported as “Major.”
Games
This category is different from the elements listed for obvious reasons. There is such a wide variety of
activities and an ever-increasing number of games that are being played. This, coupled with the fact that
games tend to be more active than initiatives and ropes course elements, makes this category unique.
The major injuries in the category of games were due primarily to collisions and falls while playing.
Significant injuries resulting in lost time from work were the following: broken/sprained ankle, strained
tendons and ligaments, twisted knee, dislocated shoulder, and sprained wrist. Approximately 4% of all
the injuries while playing a game occurred when the victim was wearing a blindfold. 22% (18) of the
injuries in this area were classified as “Major.”
Conclusion
The conclusions of the 20-Year Safety Study are similar to results of our earlier studies. Over 20 years of
Adventure programming has allowed us to record over 57 million participant hours. A total of 250
injuries were reported giving a overall injury rate of 4.33 injuries per million hours of participation.
Better reporting of injuries is believed to account for a slightly higher injury rate – 6.22 per million hours
of participation – for the most recent five-year period. The overall accidental injury rate of participation
in Project Adventure and other facility based Adventure programs is remarkably low. Participants in
these programs are exposed to statistical injury rates which are significantly lower than many well
accepted sports and other physical activities.
References
1 Gentile, Douglas A. et al: Wilderness Injuries and Illnesses. Annals of Emergency Medicine July
1992.
2 McCormick D.P., Davis A.L.: Injuries in Sailboard Enthusiasts. British Journal of Sports
Medicine. September 1988. Reprinted in The Year Book of Sports Medicine, 189, Shephard, Roy J. (ed.)
3 McLean, I.; First Aid for Orienteering in Scotland. Scientific Journal of Orienteering, V: 2 Autumn
1990
4 National Collegiate Athletic Association – Injury Surveillance System 1992/93 winter report.
5 U.S. Dept of Labor: Bureau of Labor Statistics. Occupational Injuries and Illnesses in the U.S. by
Industry, Washington, GPO, 1989, Bulletin #2328
Appendix A:
Survey Data
1986 – 1991
Analysis of Accident / Survey data:
This data was compiled from the 20 Year Study alone and reflects information gathered for the period
1986-1991.
• Total # of participants reported for the years 1986-1991: 2,292,834
• Total # of participant hours reported for the years 1986-1991: 14,938,582
Breakdown of participant hours: (mean # hours for each site)
1986 1987 1988 1989 1990 1991
6257 6140 6753 6895 7626 8291
• Mean number of participants at each site per year: 870
Average time spent by each participant in Adventure Program: 20.73 hours.
• One participant in 26,055 falls victim to a major accident. One participant in 7,143 falls victim to
an injury of any class (major, minor, medical incident).
*An informal survey of athletic coaches was conducted at the Boston University Department of
Human Movement Studies. This revealed that, according to the reporting sample of 13 coaches, one out
of every 5 athletes falls victim to a major injury during the course of a season for a varsity level team in
each of the following sports: Soccer, Football, Basketball, and Baseball/Softball.
• Mean number of instructors per site: 6.9
• Mean number of days of formal instruction /per instructor: 4.1
• Average instructor/participant ratio: 1 : 11.9
• Mean # high elements per course: 6.9; low: 10.3
• The following is a breakdown of injuries that occurred to participants and to instructors. It is an
analysis based on only the years 1986 to 1991, since the information was unique to the 20 year
study alone. The accident rates listed below conform to our earlier rate definition; that is, # of injuries
per one million participant hours. It is based on 14,938,582 hours, the total number of hours
reported for the years 1986-1991.
Total Participant Instructor
(rate is # accidents per 1 million hours)
Total Major Accident Rate: 5.89 5.09 .80
Total Minor Accident Rate: 14.79 13.19 1.60
Total Medical Incident Rate: .80 .70 .10